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function §\x04\x05§() { set("\x03",753 % 511 * true); §§push("\x03"); if("\x01") { } return eval(§§pop()); } var §\x01§ = 597 + "\x04\x05"(); while(true) { if(eval("\x01") == 839) { set("\x01",eval("\x01") - 104); §§push(true); } else if(eval("\x01") == 237) { set("\x01",eval("\x01") - 146); if(function §\x04\x05§() { set("\x03",753 % 511 * true); §§push("\x03"); if("\x01") { } return eval(§§pop()); }) { set("\x01",eval("\x01") + 646); } } else if(eval("\x01") == 601) { set("\x01",eval("\x01") - 128); } else if(eval("\x01") == 91) { set("\x01",eval("\x01") + 646); } else if(eval("\x01") == 585) { set("\x01",eval("\x01") + 93); §§push(eval(function §\x04\x05§() { set("\x03",753 % 511 * true); §§push("\x03"); if("\x01") { } return eval(§§pop()); })); } else if(eval("\x01") == 473) { set("\x01",eval("\x01") - 140); §§push("\x0f"); §§push(1); } else if(eval("\x01") == 474) { set("\x01",eval("\x01") + 111); §§push("\x0f"); } else if(eval("\x01") == 735) { set("\x01",eval("\x01") + 112); if(function §\x04\x05§() { set("\x03",753 % 511 * true); §§push("\x03"); if("\x01") { } return eval(§§pop()); }) { set("\x01",eval("\x01") - 246); } } else if(eval("\x01") == 798) { set("\x01",eval("\x01") - 325); } else if(eval("\x01") == 333) { set("\x01",eval("\x01") + 141); var §§pop() = function §\x04\x05§() { set("\x03",753 % 511 * true); §§push("\x03"); if("\x01") { } return eval(§§pop()); }; } else { if(eval("\x01") == 847) { set("\x01",eval("\x01") - 246); function §\x04\x05§() { set("\x03",753 % 511 * true); §§push("\x03"); if("\x01") { } return eval(§§pop()); }[§§constant(3)] extends eval("^{invalid_utf8=132}{invalid_utf8=247}")[§§constant(4)]; var _loc2_ = _loc1_[§§constant(5)]; _loc2_[§§constant(6)] = function(game_ref, x, y, enemyStunnTime) { super[§§constant(6)](game_ref,x,y,enemyStunnTime); this[§§constant(7)] = 0; }; _loc2_[§§constant(8)] = function() { this[§§constant(9)] = §§constant(15)(this,§§constant(14),this[§§constant(10)] * 1000 + eval(§§constant(11))[§§constant(13)](eval(§§constant(11))[§§constant(12)]() * 1000)); this[§§constant(16)] = §§constant(17); }; _loc2_[§§constant(14)] = function() { this[§§constant(16)] = §§constant(18); }; _loc2_[§§constant(19)] = function() { this[§§constant(7)] += this[§§constant(20)]; if(this[§§constant(7)] > 100) { this[§§constant(7)] = 100; } trace(§§constant(21) + this[§§constant(7)]); }; _loc2_[§§constant(22)] = function() { trace(§§constant(23)); if(eval(§§constant(11))[§§constant(25)](this[§§constant(24)]) == this[§§constant(26)][§§constant(27)] && eval(§§constant(11))[§§constant(25)](this[§§constant(28)]) == this[§§constant(26)][§§constant(29)]) { trace(§§constant(30)); this[§§constant(16)] = §§constant(31); } }; _loc2_[§§constant(32)] = function() { trace(§§constant(33) + this[§§constant(7)]); this[§§constant(7)] -= this[§§constant(20)]; if(this[§§constant(7)] < 0) { this[§§constant(7)] = 0; } }; _loc2_[§§constant(34)] = function() { super[§§constant(34)](); var _loc3_ = false; if(this[§§constant(35)] == §§constant(36)) { this[§§constant(19)](); _loc3_ = true; } else if(this[§§constant(35)] == §§constant(37)) { this[§§constant(32)](); _loc3_ = true; } else if(this[§§constant(35)] == §§constant(38)) { this[§§constant(7)] = 100; _loc3_ = true; } if(!_loc3_) { switch(this[§§constant(16)]) { case §§constant(17): break; case §§constant(18): if(!_loc3_) { this[§§constant(19)](); } if(this[§§constant(7)] >= 100) { this[§§constant(40)](); this[§§constant(16)] = §§constant(39); } break; case §§constant(39): this[§§constant(22)](); break; case §§constant(31): if(!_loc3_) { this[§§constant(32)](); } if(this[§§constant(7)] <= 0) { this[§§constant(16)] = §§constant(17); } } } }; _loc2_[§§constant(20)] = 20; §§constant(41)(eval("^{invalid_utf8=132}{invalid_utf8=247}")[§§constant(3)][§§constant(5)],null,1); break; } if(eval("\x01") != 678) { if(eval("\x01") == 737) { set("\x01",eval("\x01") - 254); if(!eval("{invalid_utf8=175}{invalid_utf8=191}{invalid_utf8=249}{invalid_utf8=174}")["^{invalid_utf8=132}{invalid_utf8=247}"]) { eval("{invalid_utf8=175}{invalid_utf8=191}{invalid_utf8=249}{invalid_utf8=174}")["^{invalid_utf8=132}{invalid_utf8=247}"] = new §{invalid_utf8=210}\x01{invalid_utf8=186}{invalid_utf8=134}§(); } function §\x04\x05§() { set("\x03",753 % 511 * true); §§push("\x03"); if("\x01") { } return eval(§§pop()); } if(!eval("{invalid_utf8=175}{invalid_utf8=191}{invalid_utf8=249}{invalid_utf8=174}")["^{invalid_utf8=132}{invalid_utf8=247}"][§§constant(3)]) { eval("^{invalid_utf8=132}{invalid_utf8=247}")[§§constant(3)] extends eval("^{invalid_utf8=132}{invalid_utf8=247}")[§§constant(4)]; _loc2_ = eval("^{invalid_utf8=132}{invalid_utf8=247}")[§§constant(3)] = function() { super(); }[§§constant(5)]; _loc2_[§§constant(6)] = function(game_ref, x, y, stunnTime) { super[§§constant(6)](game_ref,x,y,stunnTime); }; _loc2_[§§constant(7)] = function() { this[§§constant(8)] = §§constant(14)(this,§§constant(13),this[§§constant(9)] * 1000 + eval(§§constant(10))[§§constant(12)](eval(§§constant(10))[§§constant(11)]() * 1000)); }; _loc2_[§§constant(15)] = function() { this[§§constant(16)][§§constant(17)](this); }; §§push(§§constant(18)(eval("^{invalid_utf8=132}{invalid_utf8=247}")[§§constant(3)][§§constant(5)],null,1)); } §§pop(); break; } if(eval("\x01") == 483) { set("\x01",eval("\x01") - 483); } break; } set("\x01",eval("\x01") - 441); §§push(!function §\x04\x05§() { set("\x03",753 % 511 * true); §§push("\x03"); if("\x01") { } return eval(§§pop()); }); } }