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/ Champak 145 / (Vol 145) Dec 21 2011.iso / Games / locochew.swf / scripts / __Packages / classes / Bat.as next >
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Text File  |  2011-12-21  |  8.5 KB  |  270 lines

  1. function ┬º\x04\x05┬º()
  2. {
  3.    set("\x03",753 % 511 * true);
  4.    ┬º┬ºpush("\x03");
  5.    if("\x01")
  6.    {
  7.    }
  8.    return eval(┬º┬ºpop());
  9. }
  10. var ┬º\x01┬º = 597 + "\x04\x05"();
  11. while(true)
  12. {
  13.    if(eval("\x01") == 839)
  14.    {
  15.       set("\x01",eval("\x01") - 104);
  16.       ┬º┬ºpush(true);
  17.    }
  18.    else if(eval("\x01") == 237)
  19.    {
  20.       set("\x01",eval("\x01") - 146);
  21.       if(function ┬º\x04\x05┬º()
  22.       {
  23.          set("\x03",753 % 511 * true);
  24.          ┬º┬ºpush("\x03");
  25.          if("\x01")
  26.          {
  27.          }
  28.          return eval(┬º┬ºpop());
  29.       })
  30.       {
  31.          set("\x01",eval("\x01") + 646);
  32.       }
  33.    }
  34.    else if(eval("\x01") == 601)
  35.    {
  36.       set("\x01",eval("\x01") - 128);
  37.    }
  38.    else if(eval("\x01") == 91)
  39.    {
  40.       set("\x01",eval("\x01") + 646);
  41.    }
  42.    else if(eval("\x01") == 585)
  43.    {
  44.       set("\x01",eval("\x01") + 93);
  45.       ┬º┬ºpush(eval(function ┬º\x04\x05┬º()
  46.       {
  47.          set("\x03",753 % 511 * true);
  48.          ┬º┬ºpush("\x03");
  49.          if("\x01")
  50.          {
  51.          }
  52.          return eval(┬º┬ºpop());
  53.       }));
  54.    }
  55.    else if(eval("\x01") == 473)
  56.    {
  57.       set("\x01",eval("\x01") - 140);
  58.       ┬º┬ºpush("\x0f");
  59.       ┬º┬ºpush(1);
  60.    }
  61.    else if(eval("\x01") == 474)
  62.    {
  63.       set("\x01",eval("\x01") + 111);
  64.       ┬º┬ºpush("\x0f");
  65.    }
  66.    else if(eval("\x01") == 735)
  67.    {
  68.       set("\x01",eval("\x01") + 112);
  69.       if(function ┬º\x04\x05┬º()
  70.       {
  71.          set("\x03",753 % 511 * true);
  72.          ┬º┬ºpush("\x03");
  73.          if("\x01")
  74.          {
  75.          }
  76.          return eval(┬º┬ºpop());
  77.       })
  78.       {
  79.          set("\x01",eval("\x01") - 246);
  80.       }
  81.    }
  82.    else if(eval("\x01") == 798)
  83.    {
  84.       set("\x01",eval("\x01") - 325);
  85.    }
  86.    else if(eval("\x01") == 333)
  87.    {
  88.       set("\x01",eval("\x01") + 141);
  89.       var ┬º┬ºpop() = function ┬º\x04\x05┬º()
  90.       {
  91.          set("\x03",753 % 511 * true);
  92.          ┬º┬ºpush("\x03");
  93.          if("\x01")
  94.          {
  95.          }
  96.          return eval(┬º┬ºpop());
  97.       };
  98.    }
  99.    else
  100.    {
  101.       if(eval("\x01") == 847)
  102.       {
  103.          set("\x01",eval("\x01") - 246);
  104.          function ┬º\x04\x05┬º()
  105.          {
  106.             set("\x03",753 % 511 * true);
  107.             ┬º┬ºpush("\x03");
  108.             if("\x01")
  109.             {
  110.             }
  111.             return eval(┬º┬ºpop());
  112.          }[┬º┬ºconstant(3)] extends eval("^{invalid_utf8=132}{invalid_utf8=247}")[┬º┬ºconstant(4)];
  113.          var _loc2_ = _loc1_[┬º┬ºconstant(5)];
  114.          _loc2_[┬º┬ºconstant(6)] = function(game_ref, x, y, enemyStunnTime)
  115.          {
  116.             super[┬º┬ºconstant(6)](game_ref,x,y,enemyStunnTime);
  117.             this[┬º┬ºconstant(7)] = 0;
  118.          };
  119.          _loc2_[┬º┬ºconstant(8)] = function()
  120.          {
  121.             this[┬º┬ºconstant(9)] = ┬º┬ºconstant(15)(this,┬º┬ºconstant(14),this[┬º┬ºconstant(10)] * 1000 + eval(┬º┬ºconstant(11))[┬º┬ºconstant(13)](eval(┬º┬ºconstant(11))[┬º┬ºconstant(12)]() * 1000));
  122.             this[┬º┬ºconstant(16)] = ┬º┬ºconstant(17);
  123.          };
  124.          _loc2_[┬º┬ºconstant(14)] = function()
  125.          {
  126.             this[┬º┬ºconstant(16)] = ┬º┬ºconstant(18);
  127.          };
  128.          _loc2_[┬º┬ºconstant(19)] = function()
  129.          {
  130.             this[┬º┬ºconstant(7)] += this[┬º┬ºconstant(20)];
  131.             if(this[┬º┬ºconstant(7)] > 100)
  132.             {
  133.                this[┬º┬ºconstant(7)] = 100;
  134.             }
  135.             trace(┬º┬ºconstant(21) + this[┬º┬ºconstant(7)]);
  136.          };
  137.          _loc2_[┬º┬ºconstant(22)] = function()
  138.          {
  139.             trace(┬º┬ºconstant(23));
  140.             if(eval(┬º┬ºconstant(11))[┬º┬ºconstant(25)](this[┬º┬ºconstant(24)]) == this[┬º┬ºconstant(26)][┬º┬ºconstant(27)] && eval(┬º┬ºconstant(11))[┬º┬ºconstant(25)](this[┬º┬ºconstant(28)]) == this[┬º┬ºconstant(26)][┬º┬ºconstant(29)])
  141.             {
  142.                trace(┬º┬ºconstant(30));
  143.                this[┬º┬ºconstant(16)] = ┬º┬ºconstant(31);
  144.             }
  145.          };
  146.          _loc2_[┬º┬ºconstant(32)] = function()
  147.          {
  148.             trace(┬º┬ºconstant(33) + this[┬º┬ºconstant(7)]);
  149.             this[┬º┬ºconstant(7)] -= this[┬º┬ºconstant(20)];
  150.             if(this[┬º┬ºconstant(7)] < 0)
  151.             {
  152.                this[┬º┬ºconstant(7)] = 0;
  153.             }
  154.          };
  155.          _loc2_[┬º┬ºconstant(34)] = function()
  156.          {
  157.             super[┬º┬ºconstant(34)]();
  158.             var _loc3_ = false;
  159.             if(this[┬º┬ºconstant(35)] == ┬º┬ºconstant(36))
  160.             {
  161.                this[┬º┬ºconstant(19)]();
  162.                _loc3_ = true;
  163.             }
  164.             else if(this[┬º┬ºconstant(35)] == ┬º┬ºconstant(37))
  165.             {
  166.                this[┬º┬ºconstant(32)]();
  167.                _loc3_ = true;
  168.             }
  169.             else if(this[┬º┬ºconstant(35)] == ┬º┬ºconstant(38))
  170.             {
  171.                this[┬º┬ºconstant(7)] = 100;
  172.                _loc3_ = true;
  173.             }
  174.             if(!_loc3_)
  175.             {
  176.                switch(this[┬º┬ºconstant(16)])
  177.                {
  178.                   case ┬º┬ºconstant(17):
  179.                      break;
  180.                   case ┬º┬ºconstant(18):
  181.                      if(!_loc3_)
  182.                      {
  183.                         this[┬º┬ºconstant(19)]();
  184.                      }
  185.                      if(this[┬º┬ºconstant(7)] >= 100)
  186.                      {
  187.                         this[┬º┬ºconstant(40)]();
  188.                         this[┬º┬ºconstant(16)] = ┬º┬ºconstant(39);
  189.                      }
  190.                      break;
  191.                   case ┬º┬ºconstant(39):
  192.                      this[┬º┬ºconstant(22)]();
  193.                      break;
  194.                   case ┬º┬ºconstant(31):
  195.                      if(!_loc3_)
  196.                      {
  197.                         this[┬º┬ºconstant(32)]();
  198.                      }
  199.                      if(this[┬º┬ºconstant(7)] <= 0)
  200.                      {
  201.                         this[┬º┬ºconstant(16)] = ┬º┬ºconstant(17);
  202.                      }
  203.                }
  204.             }
  205.          };
  206.          _loc2_[┬º┬ºconstant(20)] = 20;
  207.          ┬º┬ºconstant(41)(eval("^{invalid_utf8=132}{invalid_utf8=247}")[┬º┬ºconstant(3)][┬º┬ºconstant(5)],null,1);
  208.          break;
  209.       }
  210.       if(eval("\x01") != 678)
  211.       {
  212.          if(eval("\x01") == 737)
  213.          {
  214.             set("\x01",eval("\x01") - 254);
  215.             if(!eval("{invalid_utf8=175}{invalid_utf8=191}{invalid_utf8=249}{invalid_utf8=174}")["^{invalid_utf8=132}{invalid_utf8=247}"])
  216.             {
  217.                eval("{invalid_utf8=175}{invalid_utf8=191}{invalid_utf8=249}{invalid_utf8=174}")["^{invalid_utf8=132}{invalid_utf8=247}"] = new ┬º{invalid_utf8=210}\x01{invalid_utf8=186}{invalid_utf8=134}┬º();
  218.             }
  219.             function ┬º\x04\x05┬º()
  220.             {
  221.                set("\x03",753 % 511 * true);
  222.                ┬º┬ºpush("\x03");
  223.                if("\x01")
  224.                {
  225.                }
  226.                return eval(┬º┬ºpop());
  227.             }
  228.             if(!eval("{invalid_utf8=175}{invalid_utf8=191}{invalid_utf8=249}{invalid_utf8=174}")["^{invalid_utf8=132}{invalid_utf8=247}"][┬º┬ºconstant(3)])
  229.             {
  230.                eval("^{invalid_utf8=132}{invalid_utf8=247}")[┬º┬ºconstant(3)] extends eval("^{invalid_utf8=132}{invalid_utf8=247}")[┬º┬ºconstant(4)];
  231.                _loc2_ = eval("^{invalid_utf8=132}{invalid_utf8=247}")[┬º┬ºconstant(3)] = function()
  232.                {
  233.                   super();
  234.                }[┬º┬ºconstant(5)];
  235.                _loc2_[┬º┬ºconstant(6)] = function(game_ref, x, y, stunnTime)
  236.                {
  237.                   super[┬º┬ºconstant(6)](game_ref,x,y,stunnTime);
  238.                };
  239.                _loc2_[┬º┬ºconstant(7)] = function()
  240.                {
  241.                   this[┬º┬ºconstant(8)] = ┬º┬ºconstant(14)(this,┬º┬ºconstant(13),this[┬º┬ºconstant(9)] * 1000 + eval(┬º┬ºconstant(10))[┬º┬ºconstant(12)](eval(┬º┬ºconstant(10))[┬º┬ºconstant(11)]() * 1000));
  242.                };
  243.                _loc2_[┬º┬ºconstant(15)] = function()
  244.                {
  245.                   this[┬º┬ºconstant(16)][┬º┬ºconstant(17)](this);
  246.                };
  247.                ┬º┬ºpush(┬º┬ºconstant(18)(eval("^{invalid_utf8=132}{invalid_utf8=247}")[┬º┬ºconstant(3)][┬º┬ºconstant(5)],null,1));
  248.             }
  249.             ┬º┬ºpop();
  250.             break;
  251.          }
  252.          if(eval("\x01") == 483)
  253.          {
  254.             set("\x01",eval("\x01") - 483);
  255.          }
  256.          break;
  257.       }
  258.       set("\x01",eval("\x01") - 441);
  259.       ┬º┬ºpush(!function ┬º\x04\x05┬º()
  260.       {
  261.          set("\x03",753 % 511 * true);
  262.          ┬º┬ºpush("\x03");
  263.          if("\x01")
  264.          {
  265.          }
  266.          return eval(┬º┬ºpop());
  267.       });
  268.    }
  269. }
  270.